There are multiple bars that measure Health and Stamina.
- Hard health
Hard health represents condition (hHP). When a players hHP hits zero, they die. Players receive hHP from being struck by a large variety of lethal weapons.
- Soft health
Soft health represents consciousness (sHP). If a players sHP hits zero, they fall unconscious. sHP damage occurs from damage from sources such as: Blunt weapons, being trampled by a horse and falling.
LiF also has double stamina bar; a large hard stamina (hSP) and a small soft stamina (sSP), which are linked.
- Hard stamina
After an action, the hSP bar will begin feeding the sSP bar until it is completely refilled. If the hSP bar drops to zero, sSP regeneration will cease completely. You won’t even be able to move, and must sit and begin resting.
- Soft stamina
Every action uses sSP, and regeneration is facilitated by the hSP bar.
A good way to imagine the Stamina bars is that you have a 1 liter cup (sSP), and a 50 liter water tank (hSP). You empty your cup (sSP is now zero), and then refill it from the water tank. You now have a full 1 liter cup again (sSP full), and your Water tank now has 49 liters(hSP). Those are the stamina refill mechanics. Actually using stamina, however, is more like the difference between a sprint and a marathon.
Your sSP bar is like sprinting, and your hSP bar is like a marathon. Sprinting around in heavy armor swinging a sword around will empty your sSP bar pretty fast. After a few seconds of rest you’ll be fine, but this pattern cannot be carried out for long. Your hSP bar will be emptied and you will be forced to rest, so stay aware of your surroundings and pace yourself accordingly. Stamina is heavily linked with hunger.